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تعداد ۸ پاسخ غیر تکراری از ۸ پاسخ تکراری در مدت زمان ۰,۶۹ ثانیه یافت شد.

1. AI for game developers

Author: / David M. Bourg and Glenn Seemann

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.

Classification :
QC
,
23
.
2
,.
B68
,
2004
مشاهده در قفسه مجازی RIS Bibtex ISO

2. Adobe Flash 11 Stage3D (Molehill) game programmin

Author: / Christer Kaitila

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Flash (Computer file),Computer games--Programming,Computer games--Design,Computer animation.

Classification :
QA
,
76
.
76
,.
C672
,
K357
,
2011
مشاهده در قفسه مجازی RIS Bibtex ISO

3. Adobe Flash 11 stage3D (Molehill) game programming

Author: Christer Kaitila.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Computer games-- Programming.

Classification :
RIS Bibtex ISO

4. Animating Real - Time Game Characters

Author: Paul Steed

Library: Central Library and Information Center of Shahed University (Tehran)

Subject: Computer animation,Computer games - Design,Video game characters,Real-time Programming

Classification :
T
،
385
،.
S72
،
2003
مشاهده در قفسه مجازی RIS Bibtex ISO

5. Animating real-time game characters /

Author: Paul Steed.

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.

Classification :
TR897
.
7
.
S72
2003
مشاهده در قفسه مجازی RIS Bibtex ISO

6. Animating real-time game characters

Author: / Paul Steed

Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)

Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.

Classification :
TR
,
897
.
7
,.
S72
,
2003
مشاهده در قفسه مجازی RIS Bibtex ISO

7. Blueprints Visual Scripting for Unreal Engine :

Author: Brenden Sewell

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation,Computer games-- Design,Computer games-- Programming,Three-dimensional modeling,UnrealScript (Computer program language)

Classification :
QA76
.
76
.
C672
مشاهده در قفسه مجازی RIS Bibtex ISO

8. Libgdx cross-platform game development cookbook

Author: David Saltares Márquez, Alberto Cejas Sánchez

Library: Center and Library of Islamic Studies in European Languages (Qom)

Subject: Computer animation,Computer games-- Design,Computer games-- Programming,Computer graphics

Classification :
QA76
.
76
.
C672
.
M37
2014
مشاهده در قفسه مجازی RIS Bibtex ISO
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